So I have been combing what little I have posted, as I have finally started to keep record of each Space Wolf on my phone. This way I can easily make note of impressive feats and song worthy battles. While doing so I noticed I had left a bit of a stray pack behind.
Knud, Fafnir, Garin and Ulkoa are still alive and well, but still blood claws. With a new batch from the caverns having already started, a new set of trials will have to wait for these few. I started to think, maybe these few just are not meant to be grey hunters. Perhaps they would be better suited as Thunderwolf cavalry, or long fangs (I know, young long fangs and all). Or maybe they just need one last chance to prove they have what it takes? A small group of blood claws, stranded behind enemy lines, outnumbered and outgunned.
As for the future of the wolves (no it isn't bad news) I have been torn on an army list. I like to plan out my armies before I make the big purchases, it's an expensive game after all! I have decided on drop pod wolves as my starter army. Alpha striking is something I miss dearly from my daemons. It doesn't just end with that though. What would be interesting about bland and basic infantry spam? That wouldn't be very awesome at all. So I will be using Blood angel allies, they will count as 13th company. The allied contingent will be made of:
Reclusiarch, using the 2003 gamesday wolf priest
Death company, using the old metal Wulfen models
optional inclusions
Death company Dreadnought, thinking about the FW dread, still unsure
Storm raven gunship (but this baby is expensive!)
The general idea will be something like
Rune priest
7 GH pod wolf standard, plasma gun
7 GH pod wolf standard, plasma gun
7 GH pod wolf standard, melta gun
7 GH pod wolf standard, melta gun
7 GH pod wolf standard, melta gun
7 GH pod wolf standard, flamer
Reclusiarch
7 death company, pod
Death company Dreadnought, blood talons, pod
This is a 1500pt rough list. There is a good chance I will remove 1 of those GH units so I can flesh out the rest with more fancy stuff, like MotW, power fists, and all that fun jazz. Every game, 13th company will be held in reserves, while the wolves do the alpha dropping.
Wednesday, April 16, 2014
Tuesday, April 8, 2014
Recruits from the deeps, the first trials!
This is the first attempt at actually typing the trials instead of scratching them on paper as I go. So there is a great deal more recorded.
Kordar with his flamer advances up to meet the insanely
fast daemonettes (move 6, run 8!) and positions himself to hit them with the
giant burning fist of flamer. Rov and Dunaak support him from behind. With a
quick pull of the trigger, 4 daemonettes are covered in flames and seem to
dissolve. A group of plaguebearers was advancing from behind. Kordar hits one
with a wall of death, killing it, but is charged by 2 others that land 3 hits
and 1 wound that did not break through his armor, Kordar strikes down a
plaguebearer, then the other, surviving the slow poisoned blows. He burns one
more on overwatch, and then fails to deal any damage to a second that assaulted
him. Taking no damage in return, he manages to slay the second plaguebearer and
free himself from its grasp.
Rov’s scent seems to be what the
beast of nurgle wants. He fires at it advances, unable to deal any notable
damage to it. The beast assaults Rov, he fumbles on overwatch, and in a panic
fails to land any hits. The beast is excited landing 3 poisionous wounds. Rov’s
armor blisters and breaks under the horrible acidic weight of the daemon and he
falls in battle.
Geim sees the daemonetts
advancing, fails to land a hit with his pistol and is assaulted by 2 of them,
he panics and fails his counter attack, then is slain by a rending blow that
pierced straight through his torso.
Gehgin with his plasma pistol, fails to land a hit with it
at the oncoming damonette. The daemonette closes the gap, locking Gehgin in
brutal combat. Blows are exchanged, but the daemonette takes an opening and
rends Gehgin, putting him out of the fight.
Yeraim Fires at the oncoming Daemons,
missing, frustrated he doesn’t listen to Rignus’ commands and charges in to the
Daemonette that is pushing back Gehgin in combat, hoping to save his ally.
Yeraim underestimates the daemonette. Both Yeraim and Gehgin are slain with
rending hits before they could even strike back.
Thogus is taken off guard by the ferocity
and horror of daemons. Perhaps a flashback to his parents death? He fails to
land a hit with his bolt pistol, then fails his counter attack. Taken off guard
he barely manages to save himself against an onslaught of 2 daemonettes. He
sees an opening and strikes one down with a bludgeon to the head. The second
strikes back, but Thogus is ready, dodging the attacks and cleaving the
daemonette into 3 pieces with his chain sword as Yeraim and Gehgin are slain.
Thogus fails to hear the commands of Rignus, he is in a blood fury now. He
charges the daemonette that slew his comrades, dodging all blows, and returning
with 3 massive arcs of his chain sword. He is assaulted by another Daemonette
as it leaps into the ruins towards him, he slays it before it can land a blow. The
last daemonette finally makes it to the fray, unable to land a scratch on
Thogus, and taking a massive fist to the head, crushing its skull.
Bul Calmly kills a daemonette
with his bolt pistol, then misses the second time and is assaulted. He kills
the daemonette in close combat, taking no wounds, but the fury takes over as he
sees 3 of his allies fall to the rending claws of the daemonettes. He assaults
the closest daemonette, and is slain before he can land a blow
Baergbar: wielding a might powerfist lands a steady aimed
bolt pistol wound on the beast of nurgle. Excited to use his power fist, he
disobeys Rignus and assaults the beast as it crushes Rov. He lands a wound with
his powerfist, but the beast seems. He is then assaulted from behind by a
deamonette, who deals no damage to him, the powefist is heavy and he misses with
his single attack. Rignus Slays the daemons and Baergbar assaults a
plaguebearer that has been locking Dunaak in combat, killing the horrible
daemon.
Thir is calm and ready, landing a hit with his pistol,
but not causing any damage, he assaults a daemonette, striking perfectly with
his chain sword. To his surprise the daemonette had no wounds, it should have
split the horrid thing in two! In his astonishment, 2 more damonettes join the
fray. Thir is overwhelmed and falls.
Dunaak: Fires his bolt pistol, causing the upper half of a
daemonette to simply vanish in a fine mist of unholy colors. Assaults a
Plaguebearer that is locked in with Kordar, killing it. He is then assaulted by
2 plaguebearers, unable to land an overwatch hit, or any other damage. The
plaguebearers deal heavy damage, but Dunaak is able to stay standing. He
manages to slay one, and Baergbar slays the other.
Ringus: Failing to
hit the beast with his plasma pistol, Rignus decides to take the horror on
himself. Issuing orders to his claws, he assaults the beast after it crushes Rov,
wounding the horrible thing. Baergbar ignores his commands and in a thirst for
glory assaults the beast as well, only getting in the way. With his mighty
power maul, Rignus lands several more wounds, slaying the beast as well as a
daemonette who joined the battle. The daemonette had a killing blow on
Baergbar, but Rignus intervened and was unharmed.
MVPs
Kordar - The flamer gave him a great start, and he protected his flank from a horrible assault of daemonettes and plaguebearers. If not for him, the daemons would have most likely overrun the flank, and possibly the unit.
Thogus - I couldn't have asked for a better narrative to play out in any of the trials! Starting with a bad omen, which is a D6 roll of 1 when the recruits are given names, it's only impact is for fluff, and in this case it did well. Thogus went from fumbling meat in power armor to a berserker during this battle. Failing to hit, then counter attack, I thought Thogus would just be a failure under a bad star, but then slaying 2 daemonettes, failing leadership and avenging his fallen allies was perfect. I really hope Thogus does well in the next trial, he seems to be cursed with the wulfen.
There were some who did pooly, and some who did OK. They will have their chance to prove their worth in the next trial. I also realize that there are past blood claws who did not participate. I have decided to stop rolling blood claws into new recruits, it helps keep each new bunch themed.
Instead, down the line I will have an all or nothing proving grounds. Sort of a "one last chance" for the blood claws who just couldn't quite cut it. These will be gruesome missions to represent the unit of blood claws taking on a difficult front of the battle on dire hopes to make grey hunter. The mentality is that they would rather die in combat than fail to make the grade. Those who succeed will do so with such great honor, they may even make wolf guard.
Recruits from the depths of Fenris!
10 more recruits have found their way into the care of
Rignus. The old wolf priest has been waiting patiently for a new litter of pups
to make into proper wolves. This batch or claws come from deep below the
surface of Fenris. Within the deepest caves live tribes of craftsmen who have
learned the ways of metal and stone. They battle the unseen horrors of the
depths for survival. They do so with weapons that would cleave straight through
those of your average fenrisian tribesmen, as well as the tribesmen himself.
However these weapons, as great as they may be, still lack the destructive
power of a chainsword or power weapon. From time to time the Space Wolves will
send an Iron Priest to select the greatest smiths of these tribes to help tend
to the ancient dreadnoughts and forge new weapons for the wolves.
These 10 blood claws were from a group of aspirants from one
such cavern tribe. Deadly warriors with senses tuned to fight the darkest and
stealthiest foes. These are the 10 recruits, and the results of their rewards
and Bad Omens.
Kordar showed promise
as an aspirant, he has a Flamer
Rov, many of the
aspirants regarded Rov as bad luck. Bad
Omen
Geim
Gehgin has
promise with close range shooting. Plasma
Pistol
Yeraim
Thogus was raised
an infant, his parents killed at an early age. Bad Omen
Bul
Baergbar being
the best of the aspirants got first roll on rewards. Power Fist
Thir
Dunaak
These are the names of the 10 who will prove their worth in
the upcoming battles against horrors alike they have never seen.
Daemons
Necrons
Chaos
(I need to get a few models from other armies for trials!)
Those who survive will become grey hunters.
"Rules" update and refreshment.
First off, a recap and some new “rules” to the trials of the
blood claws:
I have 10 “blank” marine models. No arms, with helmets, no
individuality. These are the wolves during their trials; they must earn their
individuality and place amongst the ranks of Grey hunter, and be fielded in my
army.
Every group is accompanied by the Wolf Priest Rignus, who gauges
the recruits and assists them in hardship if needed.
Some “rules”:
The trials are played out similar to kill teams, models move
individually of each other, some team bonuses are kept, and some are not. I
just kind of wing it.
With each new batch of recruits, each blood claw rolls a D6.
A 1 is a bad omen, it has no bearing on game play, only fluff. 6 means they
show great potential and get a special weapon which is determined randomly
within the rules of weapons for the squad.
At the beginning of each turn, each blood claw must make a
leadership test on their base leadership. If it is failed they ignore Rignus’
tactics and move on their own, following the “headstrong rule if needed”.
Generally they will assault the closest enemy, or one they feel could make a
great saga.
There are 3 “rounds” for each set of recruits, at the end
all of the data is looked at, and grey hunters are made. Sometimes recruits
manage to become much more than just grey hunters. Even Rignus started as a
recruit! It is a long and hard road to Grey Hunter, many will fall in their pursuit
.
Lastly, I will be attempting to add a bit more lore. It will add some more book keeping on my part, but I feel it could give for some more in depth fluff. Starting with these upcoming trials, recruits homes will be recorded. For example, this next batch is from the mines of fenris, famous for their strong armor and weapons. The grey hunters will wear trophies from their homes in their battles across the stars...
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