So a while ago GW released the BA and Necrons on 32mm bases. Alike just about everyone else, I was a bit skeptical, a bit peeved, and just a bit intrigued. So I bought some from my LGS and gave them a whirl.
First off, it is way easier to write the names of all my wolves on the bottom. Second, the minis look more cinematic and you have more room for unique basing! For my Necrons, I no longer have to break their ankles! The bad part is that 10 cost something like $5, and I don't want to spend +$25 on new bases for my wolves and +30-50 on new bases for my Necrons. So I went on ebay and bought 120 laser cut wooden 32mm bases for $8 ($16 with shipping) Pretty sure I am set for the long run.
With all that being said, I have been painting a lot of different things lately. My Glotkin, Maggoth Lord, Blightkings, and Necrons have all been getting attention lately. Having so many SW in various levels of painted, I really just need to sit down one at a time and get them done. I did have a chance to finish a conversion I had been wanting to do for a while. Morkai's Claws! Such an awesome relic! Sure, nothing insane, but Maul is a sweet special rule.
I created these from the Warp Talons kit. Picked up the model I wanted off ebay. Both arms are magnetized so I can run these suckers on anything but a TDA. TWC WGBL/Lord is the main idea. I just wanted to show them off on an almost finished mini. I still have a little shading to do, but I am really happy with how they came out!
Thursday, March 19, 2015
Friday, November 21, 2014
Thunderwolves and dreadnoughts! Also a 3000pt mini batrep!
Recently teamed up with my friend to make a 3000pt space wolves army. We fought against Orks and Daemons. The highlights of the game were as follows:
- 4 TWC getting the charge on a warboss, painboy, and 4 meganobs. I reduced the warboss to one wound and the TWC powerfist killed everything else (we play S10 out here) The next round the warboss finished him off, but was quickly caught by another TWC unit.
- Stormwolf with Ulrik and a wolf standard unit flew on right over 30 grey hunters. Who rapid fired into Be'lakor, taking him down to 1 wound, Be'lakor charged, killed 4 GH, and the remaining 6 took him down with a terrifying 24 attacks with preferred enemy.
- 4 TWC SLAUGHTERED 20 flesh hounds, taking absolutely no damage in doing so. Belakor failed to cast invisibility on them TWICE. The daemon player was upset to say the least, considering he used +7 dice both times.
In the end, the game was a draw, at turn 3, 6 hours later. If we had kept going, I believe the wolves would have taken a victory. 20 grey hunters + ulrik and friends would charge the lord of change, getting about 90 attacks. Stormwolf would hover away and pop some vehicles, the remaining 2 TWC would be fighting about 12 orks, and may have lived or died, the dreadnought in their back field would kill a heavy support vehicle for another objective.
As for the other stuff! Here is my first serious attempt at a multicolored thunderwolf. I am thinking about doing another set of them in black/grey/white.
Thanks to a generous GK player (the daemon player from the battle report) I now own a grey knights hammer. I was able to convert it for use on a dreadnought!
Also, finally owning an SM ironclad style dreadnought makes me pretty happy. I really dig the look of this dude. Fun fact, the dreadnought Axe is very similar in size to the dreadknight hammer.
Lastly, my dreadnought army is almost finished. I am waiting on the FW ironclad to arrive and I will have 9, the maximum allowed by company of the great wolf.
I just nee to buy more drop pods!
Monday, October 27, 2014
Finally another update!
I picked up a set of cheap walmart brushes with long tips, similar to the expensive brushes I bought at my LGS. I wanted to make sure I could properly care for and use the brush before I destroy the expensive ones with ignorance.
The result was great! I never thought that a $4 pack of 6 brushes would be anything aside from frustrating and would fray/break easily. I was able to paint teeth, for the first time ever! I am very satisfied with the quality of faces I have been able to produce with the new brushes. I have 5 more on the way and should have 6 fully painted space wolves by the end of the week. Only something like 34 more to go!
Lastly, I managed to score a rather large haul of Space Wolves on Craigs list for about $150. Ill be rubbing that in everyones faces when it arrives today, as its +600 worth of minis! With this score I have 10 dreadnoughts, more than enough to run my all walker army!
Monday, October 6, 2014
More minis painted!
Over the weekend I finished getting at least a base coat on EVERYTHING Space Wolf related... aside from my TDA weapons, which are still needing extra shoulder pads. I failed to finish my wolf priest on bike, but I am very happy with how it is coming along. So here are some pictures!
Wolf priest bike and priest, still WIP, but happy with progress.
Magnetized arms for my wolf guard, special weapons, and TWC units.
All my power armor infantry. Going full on assembly line with the basic colors, then I will give them all personal touches.
Wolf priest bike and priest, still WIP, but happy with progress.
Magnetized arms for my wolf guard, special weapons, and TWC units.
All my power armor infantry. Going full on assembly line with the basic colors, then I will give them all personal touches.
First 3 games!
Another long wait between updates, I am sorry to my 4 readers!
I busted some chop over the weekend to get my SW infantry all up and running. No more unpainted minis lying around waiting to primed and painted! I also had my first 3 games with SW since I last posted! Twice I fought IG, my opponent had the worst rolls I have ever seen both times, he is a good friend and I felt bad for how the games went. As soon as TWC hit his lines turn 2, the game was as good as over. Both games a TWC blob and a axe/shield dreadnought flanked his lines, chewing through tanks and guard alike with ease. Void claws were brought in the first, and did very little aside from really help bring in reserves, though I wouldn't say they are worth the points just for that. A very fun unit I would like to try again none the less. Though for serious use, I would rather those 240pt go to more TWC. The first time I had a wolf priest in my TWC, the second time I had a wolf priest and an iron priest. The wolf priest is an amazing addition to the unit.
The 3rd game was against orks, we got kill points and I tried a wolf lord with krakenbone, silly me, I should ALWAYS bring fellclaws teeth on a TWC lord. Missing hurts too much. The lord caused 2 wounds to an ork warboss, then failed 1/3 of his +4 saves and was killed instantly by a powerclaw. Both the TWC and void claws in that battle died without causing too much damage. My void claws +2 saves rolls were absolutely terrible, failing 5/11 rolls. Not knowing that his walkers were only S7 caused me to be very defensive with my dreadnought, once I found out how weak they were, I assaulted with mine, wiping them all out in one assault.
His nobs pretty much walked through all my infantry, the MVP was the autocannon dreadnought, who I brought instead of the sword and shield dread. The auto cannon dread got first blood and slay the warlord. He was also the last model standing and prevented me from being tabled. At the end it was his FW walker VS my dreadnought. Both of us could barely hurt each other and the game ended 11-9 in favor of the wolves.
All in all, TWC with wolf priest is absolutely amazing. Axe and shield dreadnought is superb, auto cannon dreadnought is pretty nice, but more of just a substitute for a predator, still useful though. The stormwolf is balls to the wall amazing. I used it once, it took out its fair share of vehicles. Lastly, still unsure about helfrost. against orks it missed every time, against IG it managed to glance a russ, taking off its last hull point, and kill some guard.
All in all I had a really good time playing the new Space Wolves. I feel that they are in a great spot to be a fun, somewhat strong army.
Thursday, September 11, 2014
Updated Iron Priest
I was pretty unhappy with how my Iron priest looked with a dinky little standard thunder hammer. The wolf shape was cool and wolfy, but I feel that an Iron priest should have a massive intimidating weapon. I picked up a set of 3rd party hammers from my LGS and started to kitbash.
The handle is from a frost axe, which I used to extend the thunder hammer. The new length is close to the height of the hammer the actual Iron Priest model has. I am really happy with the new look, though I wish I could have easily had the hand up higher on the grip.
Tuesday, September 9, 2014
Thoughts on the new book, and some new models!
The new book is out, and I love it, even though it broke my heart in a few places. The changes to tempestus (mainly murderous being WC2 large blast and living lightning having short range, but shock is cool. ranges fit with how wolves play) Removal of Mark of the Wulfen (I had so many models ready for it!) Removal of chainfist/SS (Spent a good deal of time converting one) and the removal of some of the characters special abilities. Njal lost his storm, and doesn't know all of tempestus (which seemed to be the way to go with the new books) Grimnar lost his special buffs too. The warlord traits are hollow remains of what the sagas used to be, that probably hit me the hardest. EW turned into +6 FnP. Though the awesome daemon trait table might have just spoiled me, the SW ones do seem too situational.
As for the good... DREADNOUGHTS!!!!!!!!
Hell yeah dreadnoughts with storm shields, murderfang, hellfrost weapons! I love them all! A point reduction for just about everything outside of special weapons. Wolf claws getting +1 strength, lone wolves not taking up force org. Teleporting TDA, drop pods with locator becons, Iron priests are ICs, I could just keep going on! There is a lot about this book that I really love, much, much more than I dislike. So I picked up the book and some models ASAP.
I left work an hour early, swung by the store and grabbed everything I needed for a good (not too unhealthy) fenrisian night. Cheese, imitation crab, beer, and models!
I magnetized the dreadnought to use every option outside the normal DCCW and bjorns fist. Murderfangs claw will make for a nice default great wolf claw, and I can swap it off for the shield when I want to.
Of course, I magnetized it to the same polarity as all my other models, so that lead to some silly business.
I plan on having a set, maybe 5, of super magnetized marines. This Iron priest is a test of one, both arms and the torso are magnetized. I could swap him over to a foot marine no problem. I may plan on doing the same with wolf guard. So the same 5 or so dudes can get on bikes, or jump packs if needed.
I had a very good time putting the flier together, only magnets are for the meltas to be skyhammer. I don't plan on running heavy bolters. Because I have so many bodies lying around, and I didn't prime the inside to paint it. I wanted something to block the view a little. So I made a marine to stand at the front.
Between stormclaw and these models I have burned through about 100 magnets. My TDA have every option available, including 5 heavy flamers. I don't know why or where I got 5 SW heavy flamers, but I have them. I figured, just in case lone wolves could have them, plus it looks pretty cool, even if I will rarely if ever run a single heavy flamer!
As for the good... DREADNOUGHTS!!!!!!!!
Hell yeah dreadnoughts with storm shields, murderfang, hellfrost weapons! I love them all! A point reduction for just about everything outside of special weapons. Wolf claws getting +1 strength, lone wolves not taking up force org. Teleporting TDA, drop pods with locator becons, Iron priests are ICs, I could just keep going on! There is a lot about this book that I really love, much, much more than I dislike. So I picked up the book and some models ASAP.
I left work an hour early, swung by the store and grabbed everything I needed for a good (not too unhealthy) fenrisian night. Cheese, imitation crab, beer, and models!
I magnetized the dreadnought to use every option outside the normal DCCW and bjorns fist. Murderfangs claw will make for a nice default great wolf claw, and I can swap it off for the shield when I want to.
Of course, I magnetized it to the same polarity as all my other models, so that lead to some silly business.
I plan on having a set, maybe 5, of super magnetized marines. This Iron priest is a test of one, both arms and the torso are magnetized. I could swap him over to a foot marine no problem. I may plan on doing the same with wolf guard. So the same 5 or so dudes can get on bikes, or jump packs if needed.
I had a very good time putting the flier together, only magnets are for the meltas to be skyhammer. I don't plan on running heavy bolters. Because I have so many bodies lying around, and I didn't prime the inside to paint it. I wanted something to block the view a little. So I made a marine to stand at the front.
Between stormclaw and these models I have burned through about 100 magnets. My TDA have every option available, including 5 heavy flamers. I don't know why or where I got 5 SW heavy flamers, but I have them. I figured, just in case lone wolves could have them, plus it looks pretty cool, even if I will rarely if ever run a single heavy flamer!
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