Tuesday, January 28, 2014

Fly swatters, the trials continue!

Last few days were stressful, my wife and I got a bit too drunk and late that night I decided to have another set of trials! This time I also wanted to test Plague Drones for a potential kill teams.

The blood claws and Rignus faced 4 plaguedrones with death heads, lead by a plagueridden! Of all the trials, these were arguably the most boring. Everyone but Rignus needed high rolls, and no one was making any of them. I lost track of the turns pretty quickly as well. I did opt to use the warp storm, just for the sake of forging a narrative. The only notable note, was that the plague drones lost 1 to their invul save for a round, however this did not cost them as much as I thought it would.

Ulkoa: Unable to land any hits or wounds, but also able to take some hits from a plague drone.
Krag: (the stag?): Krag has really come out of his shell! Landing a wound with his bolt pistol (that was saved) taking a hammer of wrath to the chest from the Plagueridden, then exchanging wounds 2 for 2, but no damage done. Then shaving a wound of the plagueridden each turn. Right before the killing blow, the plagueridden landed and wounded with all 4 attacks, but Krag was able to make all his saves and slay the plagueridden in the following phase.
Tunrida: Misses with his bolt pistol, and then takes a death head to the face and goes down.
Surma: Was able to hit and wound, but was unable to cause any damage. He was eventually overcome by the weight of attacks and fell in CC with a drone.
Varvus: was able to land his fair share of blows, causing 2 wounds to a plague drone.
Moordenaar: Was unable to land any hits, and while he survived death heads and hammer of wrath, the onslaught of attacks from the drone was too much to bear and he fell.
Volharding: Unable to hit with his bolt pistol, and was felled by the poisonous death heads.
Aartappel: Managed to land a single hit, but couldn't cause any damage before the plague drone laid him to the ground.

Rignus: Rignus moved from one drone to another, felling all but one, the plagueridden, which Krag was able to finish on his own.


Thoughts:
 Krag has really shown himself to be worthy of being a Grey Hunter. Here are some quick stats from his 5 battles as a blood claw:
1: No kills no death
2: Died to necron
3: Killed 1PB no death
4: Killed cultist with PB, CC, 2 more in CC, no death
5: fought plagueridden 1V1, felled him in CC
He started off poorly, and things didn't get much better against the necrons. In his third battle he started to show some potential, by his 4th battle he was proving what he was capable of, and his 5th really sealed the deal. While his fellow blood claws could barely handle a single plague drone 2V1,Krag was able to slay the Plagueridden in single combat. I noticed that Krag has been doing better when on his own. In the past two battles, he found himself surrounded, or away from the pack fighting a challenge of his own. This may bear the potential of a lone wolf in the future, though that all depends on how he functions as a Grey Hunter. So, should krag be the stag? Or is that too... frat house?

Ulkoa, the other 5 battles blood claw, has done very strangely. His 5 battles have been much less interesting than Krags.
1: no kills, died to CSM
2: no kills, survived 3V1
3: No kills, no death
4: No kills, died to CSM in cc
5: No kills, no death.
Ulkoa just doesnt seem to have the killing power a space wolf needs, however he doesn't do half bad at surviving. Even in battles where Ulkoa fell, they were late in the battle, instead of early. Survivability is obviously important, however you must also be able to kill your foe, or you will be overcome. Ulkoa will remain a blood claw until he learns this.

Rignus continues to prove to be a very worthy leader. As for the rest of the claw, it is too early to tell for them. Their final battle is approaching,

2 comments:

  1. Krag becoming a lone wolf would more depend on his pack-mates than he himself... That having been said, you KNOW I'm all about him this bunch.

    As far as Ulkoa goes, put a flamer in his hands and see how he does. The D3 overwatch shots auto-hitting may help him 'Produce' more in the close combat department. Never underestimate the guy that can stand there and take a beating, while he may not create a lot of kills, keeping pack-mates alive is pretty useful.

    Thanks for the update and as always, waiting for more!

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    1. Hah, giving him a flamer isn't a half bad idea! You sure as hell don't need to aim with it! Well see how he does with a flamer for the next round of trials!

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