Thursday, September 11, 2014

Updated Iron Priest

I was pretty unhappy with how my Iron priest looked with a dinky little standard thunder hammer. The wolf shape was cool and wolfy, but I feel that an Iron priest should have a massive intimidating weapon. I picked up a set of 3rd party hammers from my LGS and started to kitbash. 

The handle is from a frost axe, which I used to extend the thunder hammer. The new length is close to the height of the hammer the actual Iron Priest model has. I am really happy with the new look, though I wish I could have easily had the hand up higher on the grip. 




Tuesday, September 9, 2014

Thoughts on the new book, and some new models!

The new book is out, and I love it, even though it broke my heart in a few places. The changes to tempestus (mainly murderous being WC2 large blast and living lightning having short range, but shock is cool. ranges fit with how wolves play) Removal of Mark of the Wulfen (I had so many models ready for it!) Removal of chainfist/SS (Spent a good deal of time converting one) and the removal of some of the characters special abilities. Njal lost his storm, and doesn't know all of tempestus (which seemed to be the way to go with the new books) Grimnar lost his special buffs too. The warlord traits are hollow remains of what the sagas used to be, that probably hit me the hardest. EW turned into +6 FnP. Though the awesome daemon trait table might have just spoiled me, the SW ones do seem too situational.

As for the good... DREADNOUGHTS!!!!!!!!
Hell yeah dreadnoughts with storm shields, murderfang, hellfrost weapons! I love them all! A point reduction for just about everything outside of special weapons. Wolf claws getting +1 strength, lone wolves not taking up force org. Teleporting TDA, drop pods with locator becons, Iron priests are ICs, I could just keep going on! There is a lot about this book that I really love, much, much more than I dislike. So I picked up the book and some models ASAP.

I left work an hour early, swung by the store and grabbed everything I needed for a good (not too unhealthy) fenrisian night. Cheese, imitation crab, beer, and models!


I magnetized the dreadnought to use every option outside the normal DCCW and bjorns fist. Murderfangs claw will make for a nice default great wolf claw, and I can swap it off for the shield when I want to.
 Of course, I magnetized it to the same polarity as all my other models, so that lead to some silly business.
 I plan on having a set, maybe 5, of super magnetized marines. This Iron priest is a test of one, both arms and the torso are magnetized. I could swap him over to a foot marine no problem. I may plan on doing the same with wolf guard. So the same 5 or so dudes can get on bikes, or jump packs if needed.
 I had a very good time putting the flier together, only magnets are for the meltas to be skyhammer. I don't plan on running heavy bolters. Because I have so many bodies lying around, and I didn't prime the inside to paint it. I wanted something to block the view a little. So I made a marine to stand at the front.
Between stormclaw and these models I have burned through about 100 magnets. My TDA have every option available, including 5 heavy flamers. I don't know why or where I got 5 SW heavy flamers, but I have them. I figured, just in case lone wolves could have them, plus it looks pretty cool, even if I will rarely if ever run a single heavy flamer!